Many assets with UsdPreviewSurface materials exist in which the textures do not have authored color space settings. Because of this, assets with normal maps and other non-color data look incorrect on import because these textures are marked as being sRGB instead of Non-Color. This patch fixes the color space choices for these textures based on connections to the PBR shader; if no color space is specified, non-Albedo maps get an automatic Non-Color assignment. Co-authored-by: Charles Wardlaw <kattkieru@users.noreply.github.com> Pull Request: https://projects.blender.org/blender/blender/pulls/113374