Charles Wardlaw b7fa45b68d Fix: USD import: Improve texture color space choice
Many assets with UsdPreviewSurface materials exist in which the textures
do not have authored color space settings.  Because of this, assets with
normal maps and other non-color data look incorrect on import because
these textures are marked as being sRGB instead of Non-Color.

This patch fixes the color space choices for these textures based on
connections to the PBR shader; if no color space is specified, non-Albedo
maps get an automatic Non-Color assignment.

Co-authored-by: Charles Wardlaw <kattkieru@users.noreply.github.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/113374
2023-12-06 18:17:53 +01:00
2023-11-02 16:09:11 +11:00
2023-08-16 19:29:47 +02:00

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