b82f7814c4f386c05215d7dc85d526fa10e2b4e1
ViewCullingData::corners (vec4) was casted to a BoundingBox (vec3), so the frustum corners were uploaded in the wrong format to the GPU. Now the ViewCullingData::corners are used directly without casting, since the BoundBox API is not really needed. Reviewed By: fclem Differential Revision: https://developer.blender.org/D17008
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