b840ba1f5947cbcbf7527f92026f4b1ab926ff56
Link/append code sets the scene pointer to `null` when the active
scene is a linked one, to avoid attempt to instantiate linked data
(objects or collections) into a linked scene, which is forbidden.
However, code was still calling some functions expecting a valid scene
pointer, leading to crash.
It is unclear when exactly this issue was introduced code wise. From a
user perspective, it seems to have been revealed between 3.6 and 4.0
release (bisect points at 00a36cbf24, which does not seem to be
directly related...).
In any case, the fix is trivial and safe, so should we do another 4.0
bugfix release, this commit should be backported.
…
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