Sergey Sharybin b8bf0ee822 Fix #28613: SEGFAULT: When setting Best-Quality on a Bump Map in GLSL viewport
Problem was caused by CRLF line ending instead of LF line ending.
Re-generate pu_shader_material to use LF line ending and made gpu codegen
treat \r as space character.
2011-09-12 09:47:28 +00:00
2011-09-11 15:36:11 +00:00
2010-10-13 14:44:22 +00:00
2011-08-25 15:18:54 +00:00
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