b986b6d76dfc01307668ce279709b2a49bc0f27e
Add an explanation to the keyframe insertion function `animrig::insert_keyframes()` as to why it does not use `ID_RECALC_ANIMATION`: Animation flushing would be quite annoying in the following case: - Key Cube's loc/rot/scale. - Go to another frame. - Translate, rotate, and scale the cube. - Hover over the loc/rot/scale properties and one by one press 'I' to insert a key there. If `ID_RECALC_ANIMATION` were used, keying the location would immediately cause a flush of the animation data, popping the rotation and scale back to their animated values. No functional changes.
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