Logo
Explore Help
Register Sign In
griefith/test
1
0
Fork 0
You've already forked test
Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
Files
b9895df36f782b362180efe520adcfa8a4b4e35e
test/source/blender/gpu
History
Campbell Barton 7b30e2386b Only use material callback when enabled
Vert/Face select in painting modes weren't drawing after recent changes.
2015-07-18 05:39:01 +10:00
..
intern
Only use material callback when enabled
2015-07-18 05:39:01 +10:00
shaders
Particle Info node support for GLSL mode and the internal render.
2015-07-14 18:52:29 +02:00
CMakeLists.txt
Fix T31546 fragment program gets created every frame
2015-04-09 20:20:50 +02:00
GPU_buffers.h
Fix no longer being possible to display a suzanne with 8 levels of
2015-07-17 12:25:44 +02:00
GPU_compositing.h
Cleanup: redundant struct declarations
2015-03-29 03:56:39 +11:00
GPU_debug.h
Make OpenGL debug contexts a flag --debug-gpu instead of a compile time
2015-07-02 19:30:17 +02:00
GPU_draw.h
Add check for GPU materials enable state
2015-07-18 05:30:13 +10:00
GPU_extensions.h
Add debug option --debug-gpumem to show GPU memory used in status bar.
2015-04-24 14:11:21 +02:00
GPU_glew.h
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
GPU_init_exit.h
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
GPU_material.h
Particle Info node support for GLSL mode and the internal render.
2015-07-14 18:52:29 +02:00
GPU_select.h
Cleanup
2015-03-16 11:46:20 +11:00
GPU_simple_shader.h
cleanup: use spaces for alignment
2015-03-23 15:40:44 -04:00
SConscript
Fix T31546 fragment program gets created every frame
2015-04-09 20:20:50 +02:00
Powered by Gitea Version: 1.24.6 Page: 125ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API