ba4a5ff74f37dd010bad5cde8444f4a666149bfc
This adds color management controls to the sequencer space, which are applying on the displaying image. Currently used the same UI approach as was used for other areas, but this would probably be cleaned up in the nearest future. This required a bit of hackish stuff to be done, Namely color management for the sequencer requires one extra step in the conversion chain to convert sRGB float buffer to linear space. This was made by setting special flag in ImBuf. Later this could be done using input color space for the ImBuf probably.
As a response to issue [#28483] "Enable/Disable Rigid Body actuator do nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch.
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