Files
test/source/blender
Jens Ole Wund babb95c3e0 softbody update
nicer kinematics in self collision -> blending to complete inelastic impact
now does something close to real physics

first steps towards aerodynamics
anisotropic friction
springs 'see' their movement in media
--> see surrrounding  media does not move and/or reacts on wind
(*for now  needs to have a pseudo collider araound  -> that is: add a cube in the same layer
and make it a deflector  *)
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