Files
test/source/blender/blenkernel
Jens Ole Wund babb95c3e0 softbody update
nicer kinematics in self collision -> blending to complete inelastic impact
now does something close to real physics

first steps towards aerodynamics
anisotropic friction
springs 'see' their movement in media
--> see surrrounding  media does not move and/or reacts on wind
(*for now  needs to have a pseudo collider araound  -> that is: add a cube in the same layer
and make it a deflector  *)
2006-10-13 21:27:43 +00:00
..
2006-10-13 21:27:43 +00:00
2006-08-20 10:18:01 +00:00
2006-02-06 22:11:50 +00:00
2005-12-06 17:05:37 +00:00
2006-07-04 10:19:26 +00:00
2006-07-26 22:29:23 +00:00
2006-01-23 22:05:47 +00:00
2006-09-14 12:21:18 +00:00
2006-06-14 08:50:41 +00:00
2006-06-14 12:42:23 +00:00
2006-01-23 22:05:47 +00:00
2006-06-09 19:48:50 +00:00
2004-01-05 00:06:11 +00:00