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bc851700a61b49005d010e7cc6063d8a4f74c873
test
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source
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blender
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draw
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intern
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shaders
History
Clément Foucault
1d51cb6be2
Cleanup: EEVEE: change cameraVec macro to cameraVec(P)
...
This makes is clearer and avoid having to setup worldPosition if shader is not a material shader.
2021-02-21 01:33:56 +01:00
..
common_colormanagement_lib.glsl
…
common_fullscreen_vert.glsl
…
common_fxaa_lib.glsl
Cleanup: email address formatting
2021-01-24 16:08:17 +11:00
common_globals_lib.glsl
Cleanup: spelling
2021-02-14 11:19:06 +11:00
common_hair_lib.glsl
EEVEE: GLSL refactor/cleanup
2020-07-30 16:44:58 +02:00
common_hair_refine_vert.glsl
…
common_math_geom_lib.glsl
Cleanup: remove trailing space, newlines at eof
2020-08-03 15:14:02 +10:00
common_math_lib.glsl
EEVEE: Ambient Occlusion: Refactor
2021-02-21 01:33:56 +01:00
common_pointcloud_lib.glsl
Cleanup: consistent TODO/FIXME formatting for names
2020-09-19 14:34:32 +10:00
common_smaa_lib.glsl
UI: Fix Typos in Comments and Docs
2021-02-05 19:08:14 -08:00
common_view_lib.glsl
Cleanup: EEVEE: change cameraVec macro to cameraVec(P)
2021-02-21 01:33:56 +01:00