Aras Pranckevicius bce1ba16ae VSE: Save float image proxies as EXRs to not lose range/precision
Building proxies for images was always saving them as JPG files.
However when input images are floating point (e.g. EXR files), this
loses both range and precision, making the resulting proxies
not really be useful for anything where you'd be using EXR files.

Change this to save float image proxies as EXR instead (FP16 data,
lossy DWAA compression). In my quick tests this does result in about
3x-4x larger proxy file size compared to JPG, however at 50% DWAA
quality that is still 10-30x smaller than original EXRs would be.

Changed proxy image loading to explicitly tell to load metadata. JPGs
were always loading it anyway, but EXRs only load when instructed to
do so.

Pull Request: https://projects.blender.org/blender/blender/pulls/128835
2024-10-11 12:13:14 +02:00
2024-10-09 16:34:39 +11:00
2024-09-24 14:35:24 +02:00
2024-10-10 12:07:28 -06:00
2024-10-11 12:07:09 +03:00
2024-10-10 12:19:51 +11:00
2023-12-08 13:28:13 +11:00
2024-10-03 15:56:48 +10:00

Blender

Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.

Blender screenshot

Project Pages

Development

License

Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.

See blender.org/about/license for details.

Description
No description provided
Readme 841 MiB
Languages
C++ 78%
Python 14.9%
C 2.9%
GLSL 1.9%
CMake 1.2%
Other 0.9%