bd71fb6d1dde254fd77e9c3e9201d182c629cf80
Fixed several small (stupid) issues with the inpaint node: * on pixel order building, some ranges got wrong and origin was considered several times. * the convolution kernel didn't consider all pixels (+1,0),(-1,0),(0,1) and (0-1) were omited, leading to suboptimal results (sometimes even black areas) * alpha channel is now only affected an areas considered by inpaint. That's only important, if you choose low iteration counts.
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