Peter Schlaile bd71fb6d1d == Inpaint Node ==
Fixed several small (stupid) issues with the inpaint node:

* on pixel order building, some ranges got wrong and origin was considered
  several times.

* the convolution kernel didn't consider all pixels (+1,0),(-1,0),(0,1) and (0-1)
  were omited, leading to suboptimal results (sometimes even black areas)

* alpha channel is now only affected an areas considered by inpaint.
  That's only important, if you choose low iteration counts.
2012-08-12 15:59:40 +00:00
2012-07-30 10:44:57 +00:00
2012-08-12 12:47:32 +00:00
2012-08-12 15:59:40 +00:00
2010-10-13 14:44:22 +00:00
2012-07-04 15:04:38 +00:00
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841 MiB
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C++ 78%
Python 14.9%
C 2.9%
GLSL 1.9%
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Other 0.9%