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test/source/blender/gpu
Jeroen Bakker 529c720457 Fix #126412: Metal default alpha value
Metal doesn't support RGB textures and the backend converts them to RGBA textures.
During the conversion missing RGB components should be set to 0 and missing A
component should be set to 1.

In the current implementation this was not the case and A components where also set
to 0.

PR should be backported to 4.2

Pull Request: https://projects.blender.org/blender/blender/pulls/126630
2024-08-22 11:52:34 +02:00
..
2024-08-20 11:27:33 +02:00
2024-08-03 11:06:17 +02:00
2024-08-03 11:06:17 +02:00