bdfb1f6a043f2ddf735896a046ac0c0b714952dd
Initial changes to make the asset library class polymorphic, plus using that to cleanup some basic loading logic. I'm confident that this will help us improve the asset library management code quite a bit, currently it's quite confusing. Plus it will be extendable this way in future, so new kinds of asset libraries (e.g. Blender project asset libraries or arbitrary online asset libraries) can be added much easier.
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