Files
test/scripts/startup/bl_ui/utils.py
Christoph Lendenfeld befe6062c0 UI: Icons for playhead snapping
The recently introduced feature of playhead snapping (#137278)
added a popover menu for snap targets.
This used text to indicate the contents of said popover.
In order to bring it in line with the other snapping menu, this PR adds
icons to indicate the enabled state of snapping.

Part of #135794

Pull Request: https://projects.blender.org/blender/blender/pulls/139271
2025-08-05 09:01:56 +02:00

67 lines
1.7 KiB
Python

# SPDX-FileCopyrightText: 2009-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
from bpy.types import Menu
# Panel mix-in class (don't register).
class PresetPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'HEADER'
bl_label = "Presets"
path_menu = Menu.path_menu
@classmethod
def draw_panel_header(cls, layout):
layout.emboss = 'NONE'
layout.popover(
panel=cls.__name__,
icon='PRESET',
text="",
)
@classmethod
def draw_menu(cls, layout, text=None):
if text is None:
text = cls.bl_label
layout.popover(
panel=cls.__name__,
icon='PRESET',
text=text,
)
def draw(self, context):
layout = self.layout
layout.emboss = 'PULLDOWN_MENU'
layout.operator_context = 'EXEC_DEFAULT'
Menu.draw_preset(self, context)
class PlayheadSnappingPanel:
bl_region_type = 'HEADER'
bl_label = "Playhead"
@classmethod
def poll(cls, context):
del context
return True
def draw(self, context):
tool_settings = context.tool_settings
layout = self.layout
col = layout.column()
col.prop(tool_settings, "playhead_snap_distance")
col.separator()
col.label(text="Snap Target")
col.prop(tool_settings, "snap_playhead_element", expand=True)
col.separator()
if 'FRAME' in tool_settings.snap_playhead_element:
col.prop(tool_settings, "snap_playhead_frame_step")
if 'SECOND' in tool_settings.snap_playhead_element:
col.prop(tool_settings, "snap_playhead_second_step")