This was due to the fact that the `scale_fac` was not set up correctly for GPv3. We now compute the right radius in pixels so we can set up the `scale_fac`. Note that this removes the logic for GPv2, since it is no longer needed in Blender 4.3.
This was due to the fact that the `scale_fac` was not set up correctly for GPv3. We now compute the right radius in pixels so we can set up the `scale_fac`. Note that this removes the logic for GPv2, since it is no longer needed in Blender 4.3.