c16aba915f62a6fe39334e14e29a7532f3138790
Fix the recently implemented ShaderCompiler::batch_cancel. Expose it with GPU_shader_batch_cancel and GPU_shader_specialization_batch_cancel. Use them in the EEVEE ShaderModule destructor, to prevent blocking on destruction when there are in-flight compilations. Pull Request: https://projects.blender.org/blender/blender/pulls/138774
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