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c1abde5935eef790420308ba740ea45d14904708
test
/
source
/
blender
/
gpu
History
Sergey Sharybin
b2167e771a
Fix
#32663
: Sculpt masks are too dark
...
Scaled mask multiplier to 0.25..1.0 instead of 0.0..1.0.
2012-09-26 07:55:52 +00:00
..
intern
Fix
#32663
: Sculpt masks are too dark
2012-09-26 07:55:52 +00:00
shaders
Cycles: merge of changes from tomato branch.
2012-09-04 13:29:07 +00:00
CMakeLists.txt
simplified data_to_c macro in cmake
2012-08-11 13:32:19 +00:00
GPU_buffers.h
Fix
#32522
: Object's diffuse color not showing in Sculpt Mode
2012-09-23 14:16:52 +00:00
GPU_draw.h
Fix
#32522
: Object's diffuse color not showing in Sculpt Mode
2012-09-23 14:16:52 +00:00
GPU_extensions.h
Fix
#32404
: GLSL normal maps using float images were incorrectly getting
2012-08-30 17:42:04 +00:00
GPU_material.h
Fix
#32513
: incorrect color management in Material draw mode for Cycles.
2012-09-09 11:04:49 +00:00
SConscript
generate glsl shaders c files at build time.
2012-08-11 13:01:44 +00:00