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c1abde5935eef790420308ba740ea45d14904708
test
/
source
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blender
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gpu
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intern
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Sergey Sharybin
b2167e771a
Fix
#32663
: Sculpt masks are too dark
...
Scaled mask multiplier to 0.25..1.0 instead of 0.0..1.0.
2012-09-26 07:55:52 +00:00
..
gpu_buffers.c
Fix
#32663
: Sculpt masks are too dark
2012-09-26 07:55:52 +00:00
gpu_codegen.c
Fix
#32404
: GLSL normal maps using float images were incorrectly getting
2012-08-30 17:42:04 +00:00
gpu_codegen.h
Fix
#32404
: GLSL normal maps using float images were incorrectly getting
2012-08-30 17:42:04 +00:00
gpu_draw.c
Fix
#32522
: Object's diffuse color not showing in Sculpt Mode
2012-09-23 14:16:52 +00:00
gpu_extensions.c
Fix
#32404
: GLSL normal maps using float images were incorrectly getting
2012-08-30 17:42:04 +00:00
gpu_material.c
Color Management, Stage 2: Switch color pipeline to use OpenColorIO
2012-09-15 10:05:07 +00:00