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c1abde5935eef790420308ba740ea45d14904708
test/source/blender/gpu/intern
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Sergey Sharybin b2167e771a Fix #32663: Sculpt masks are too dark
Scaled mask multiplier to 0.25..1.0 instead of 0.0..1.0.
2012-09-26 07:55:52 +00:00
..
gpu_buffers.c
Fix #32663: Sculpt masks are too dark
2012-09-26 07:55:52 +00:00
gpu_codegen.c
Fix #32404: GLSL normal maps using float images were incorrectly getting
2012-08-30 17:42:04 +00:00
gpu_codegen.h
Fix #32404: GLSL normal maps using float images were incorrectly getting
2012-08-30 17:42:04 +00:00
gpu_draw.c
Fix #32522: Object's diffuse color not showing in Sculpt Mode
2012-09-23 14:16:52 +00:00
gpu_extensions.c
Fix #32404: GLSL normal maps using float images were incorrectly getting
2012-08-30 17:42:04 +00:00
gpu_material.c
Color Management, Stage 2: Switch color pipeline to use OpenColorIO
2012-09-15 10:05:07 +00:00
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