c1b76285eef7ab907431c7a539df4b91d969f69e
The threaded code is twice quicker now (from an average of 20ms/frame to 10ms/frame while baking 10000 particles here e.g.)! Think this is mostly due to usage of 'dynamic' scheduler in OMP code though, from my experience so far this tends to have dramatic effects over performances, static scheduler is usually much much more efficient.
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