c2909c81c8e7b3a0a71e334c70965e69e4f58af6
Followup/correction toa0c0eefd5d. Since the aim ist to have the text displayed in "constant viewport size", it should actually not increase with Resoltion scale at all. So as mentioned ina0c0eefd5d, the scale should be accounted for in `VoxelSizeEditCustomData` > `text_mat`, and to fix the remaining (false) influence of Resolution Scale on the size of displayed text, use `ED_view3d_pixel_size_no_ui_scale` instead of `ED_view3d_pixel_size` when getting the pixel size. Pull Request: https://projects.blender.org/blender/blender/pulls/131488
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