Parallel shader compilation introduced `GPU_shader_cache_dir_clear_old`. The implementation was specific to OpenGL and could not be overwritten by other backends. This PR improves the implementation so the backend can have its own implementation. This is needed for upcoming changes to the Vulkan backend where we want to use similar mechanisms to speed up shader compilation and caching. Pull Request: https://projects.blender.org/blender/blender/pulls/127680
69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
/* SPDX-FileCopyrightText: 2020 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*
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* GPUBackend derived class contain allocators that do not need a context bound.
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* The backend is init at startup and is accessible using GPU_backend_get() */
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#pragma once
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#include "GPU_vertex_buffer.hh"
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namespace blender {
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namespace gpu {
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class Context;
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class Batch;
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class DrawList;
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class Fence;
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class FrameBuffer;
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class IndexBuf;
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class PixelBuffer;
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class QueryPool;
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class Shader;
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class Texture;
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class UniformBuf;
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class StorageBuf;
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class VertBuf;
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class GPUBackend {
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public:
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virtual ~GPUBackend() = default;
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virtual void delete_resources() = 0;
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static GPUBackend *get();
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virtual void samplers_update() = 0;
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virtual void compute_dispatch(int groups_x_len, int groups_y_len, int groups_z_len) = 0;
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virtual void compute_dispatch_indirect(StorageBuf *indirect_buf) = 0;
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virtual Context *context_alloc(void *ghost_window, void *ghost_context) = 0;
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virtual Batch *batch_alloc() = 0;
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virtual DrawList *drawlist_alloc(int list_length) = 0;
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virtual Fence *fence_alloc() = 0;
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virtual FrameBuffer *framebuffer_alloc(const char *name) = 0;
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virtual IndexBuf *indexbuf_alloc() = 0;
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virtual PixelBuffer *pixelbuf_alloc(size_t size) = 0;
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virtual QueryPool *querypool_alloc() = 0;
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virtual Shader *shader_alloc(const char *name) = 0;
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virtual Texture *texture_alloc(const char *name) = 0;
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virtual UniformBuf *uniformbuf_alloc(size_t size, const char *name) = 0;
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virtual StorageBuf *storagebuf_alloc(size_t size, GPUUsageType usage, const char *name) = 0;
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virtual VertBuf *vertbuf_alloc() = 0;
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virtual void shader_cache_dir_clear_old() = 0;
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/* Render Frame Coordination --
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* Used for performing per-frame actions globally */
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virtual void render_begin() = 0;
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virtual void render_end() = 0;
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virtual void render_step() = 0;
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};
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} // namespace gpu
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} // namespace blender
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