c584597165ab16a66135695d30dd7c727363948a
Resolves an issue with stroke rendering in Metal using the geometry shader fallback path. Stroke rendering now matches OpenGL which should enable the GPencil fill tool to function correctly at all zoom levels. Authored by Apple: Michael Parkin-White Pull Request: https://projects.blender.org/blender/blender/pulls/119660
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Blender
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