c691551249f3fe3982c43e4c75be40a19503dd26
The main idea is to store (during tessellation) or recreate (during tessdata update) a tessfaceverts-to-loops mapping, and then update all tessdata in one pass, instead of calling `BKE_mesh_loops_to_mface_corners` repeatedly for all tfaces! Differential Revision: https://developer.blender.org/D226 Reviewed by Campbell, thanks a lot!
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