Clément Foucault c92514f1e7 Fix #124567: No Normals pass when combining two shader to RGB
The unlit packing could write to the (non-existing) 4th
closure bin inside the gbuffer header leading to no
combined pass shader being invoked for these specific
(complex) materials.

Making sure the unlit workaround writes to bin 0 fixes the
issue.

Pull Request: https://projects.blender.org/blender/blender/pulls/127811
2024-09-19 14:11:20 +02:00
2024-09-13 16:56:51 +02:00
2024-09-19 14:06:10 +02:00
2023-12-08 13:28:13 +11:00

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