c9c51776ee08827f7d6c7b8b4d671a4660c32b64
* Adding methods KX_GameObject.stopAction() and KX_GameObject.isPlayingAction(). * Made all layer arguments optional. This means I had to change setActionFrame(layer, frame) to setActionFrame(frame, layer=0). This seems a little backwards to me, but I guess that's what you get with optional arguments. Also, this will break existing scripts. * Made sure to check user supplied layer values on all action methods. Previously this was only done for playAction(). * Fixed a few newline issues.
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