Clément Foucault
cb7ea2ccfb
GPUBackend: Add new GPUBackend object to manage GL object allocations
...
This just set a global object responsible for allocating new objects
in a thread safe way without needing any GPUContext bound to this
thread.
This also introduce the GLContext which will contain all the GL related
functions for the current context.
# Conflicts:
# source/blender/gpu/intern/gpu_context.cc
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