Brecht Van Lommel cb8f2bd1ab Armature weighting / mesh deform no longer use render raytracing
acceleration structure but BVH instead.

(merge from render25 branch)
2010-06-22 15:10:57 +00:00
2010-06-06 13:32:58 +00:00
2010-06-22 14:27:04 +00:00
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