Files
test/source/blender/nodes/function/CMakeLists.txt
Ray molenkamp 4ea2baf4ae CMake: revert last weeks modernizations
The cleanup of blenkernel last weeks , caused the house of cards to
collapse on  top of bf_gpu's shader_builder, which is off by default
but used on a daily basis by the rendering team.

Given the fixes forward in #110394 ran into a ODR violation in OSL that
was hiding there for years, I don't see another way forward without
impeding the rendering teams productivity for "quite a while" as there
is no guarantee the OSL issue would be the end of it.

the only way forward appears to be back.

this reverts :

19422044ed
a670b53abe
0f541db97c
be516e8c81
3e88a2f44c
4e64b772f5
9547e7a317
07fe6c5a57

The problematic commit was 07fe6c5a57
as blenkernel links most of blender, it's a bit of a link order issue
magnet. Given all these commits stack, it's near impossible to revert
just that one without spending a significant amount of time resolving
merge conflicts. 99% of that work was automated, so easier to just
revert all of them, and re-do the work, than it is to deal with the
merge conflicts.

Pull Request: https://projects.blender.org/blender/blender/pulls/110438
2023-07-25 16:43:21 +02:00

60 lines
1.3 KiB
CMake

# SPDX-FileCopyrightText: 2021 Blender Foundation
#
# SPDX-License-Identifier: GPL-2.0-or-later
set(INC
.
..
../intern
../../blenkernel
../../blentranslation
../../editors/include
../../functions
../../makesrna
../../windowmanager
)
set(INC_SYS
)
set(SRC
nodes/node_fn_align_euler_to_vector.cc
nodes/node_fn_boolean_math.cc
nodes/node_fn_combine_color.cc
nodes/node_fn_compare.cc
nodes/node_fn_float_to_int.cc
nodes/node_fn_input_bool.cc
nodes/node_fn_input_color.cc
nodes/node_fn_input_int.cc
nodes/node_fn_input_special_characters.cc
nodes/node_fn_input_string.cc
nodes/node_fn_input_vector.cc
nodes/node_fn_random_value.cc
nodes/node_fn_replace_string.cc
nodes/node_fn_rotate_euler.cc
nodes/node_fn_separate_color.cc
nodes/node_fn_slice_string.cc
nodes/node_fn_string_length.cc
nodes/node_fn_value_to_string.cc
node_function_register.cc
node_function_util.cc
node_function_register.hh
node_function_util.hh
)
set(LIB
PRIVATE bf::blenlib
PRIVATE bf::dna
bf_functions
PRIVATE bf::intern::guardedalloc
)
blender_add_lib(bf_nodes_function "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
if(WITH_UNITY_BUILD)
set_target_properties(bf_nodes_function PROPERTIES UNITY_BUILD ON)
set_target_properties(bf_nodes_function PROPERTIES UNITY_BUILD_BATCH_SIZE 10)
endif()