The cleanup of blenkernel last weeks , caused the house of cards to collapse on top of bf_gpu's shader_builder, which is off by default but used on a daily basis by the rendering team. Given the fixes forward in #110394 ran into a ODR violation in OSL that was hiding there for years, I don't see another way forward without impeding the rendering teams productivity for "quite a while" as there is no guarantee the OSL issue would be the end of it. the only way forward appears to be back. this reverts :19422044eda670b53abe0f541db97cbe516e8c813e88a2f44c4e64b772f59547e7a31707fe6c5a57The problematic commit was07fe6c5a57as blenkernel links most of blender, it's a bit of a link order issue magnet. Given all these commits stack, it's near impossible to revert just that one without spending a significant amount of time resolving merge conflicts. 99% of that work was automated, so easier to just revert all of them, and re-do the work, than it is to deal with the merge conflicts. Pull Request: https://projects.blender.org/blender/blender/pulls/110438
60 lines
1.3 KiB
CMake
60 lines
1.3 KiB
CMake
# SPDX-FileCopyrightText: 2021 Blender Foundation
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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set(INC
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.
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..
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../intern
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../../blenkernel
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../../blentranslation
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../../editors/include
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../../functions
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../../makesrna
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../../windowmanager
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)
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set(INC_SYS
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)
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set(SRC
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nodes/node_fn_align_euler_to_vector.cc
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nodes/node_fn_boolean_math.cc
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nodes/node_fn_combine_color.cc
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nodes/node_fn_compare.cc
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nodes/node_fn_float_to_int.cc
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nodes/node_fn_input_bool.cc
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nodes/node_fn_input_color.cc
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nodes/node_fn_input_int.cc
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nodes/node_fn_input_special_characters.cc
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nodes/node_fn_input_string.cc
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nodes/node_fn_input_vector.cc
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nodes/node_fn_random_value.cc
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nodes/node_fn_replace_string.cc
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nodes/node_fn_rotate_euler.cc
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nodes/node_fn_separate_color.cc
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nodes/node_fn_slice_string.cc
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nodes/node_fn_string_length.cc
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nodes/node_fn_value_to_string.cc
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node_function_register.cc
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node_function_util.cc
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node_function_register.hh
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node_function_util.hh
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)
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set(LIB
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PRIVATE bf::blenlib
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PRIVATE bf::dna
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bf_functions
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PRIVATE bf::intern::guardedalloc
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)
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blender_add_lib(bf_nodes_function "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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if(WITH_UNITY_BUILD)
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set_target_properties(bf_nodes_function PROPERTIES UNITY_BUILD ON)
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set_target_properties(bf_nodes_function PROPERTIES UNITY_BUILD_BATCH_SIZE 10)
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endif()
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