cdccc51b2e71492ec716898681b82e645e9175eb
This makes the random vertex color brightness work on a relative basis. Because humans see relative differences in brightness more then absolute brightness, simple adding randomness to `Value` will cause dark colors to be effected more heavily then light colors. This also fixes a problem desaturated colors with becoming red after saturation randomization. Pull Request: https://projects.blender.org/blender/blender/pulls/107315
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Blender
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