Clément Foucault ce80e00a7c Edit Mesh: Simplify the overlay shader.
Remove all the clip cases and just pass the vertices screen position to the
fragment shader.

This does put a bit more pressure on the fragment shader but it seems to be
faster than before. And it simplify the code a lot.

It seems to fix some long standing issue on some intel GPU.
2018-06-16 15:49:16 +02:00
2018-05-18 13:34:24 +02:00
2018-04-24 12:26:37 +02:00
2010-10-13 14:44:22 +00:00
2018-05-27 11:06:29 +02:00
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