Sybren A. Stüvel ce8a032ac2 Anim: fix bug in name uniqueness check for editbones
Fix the name uniqueness check for editbones. The function can receive a
"bone to ignore", which would not be properly ignored. If it was found
earlier in `armature->edbo` than another bone with the same name, the
name would incorrectly be marked as unique.

This issue only occurred when a "bone to ignore" was passed to the
uniqueness check. This never actually happens in the current code, but
that's going to change soon.
2024-03-22 15:21:36 +01:00
2024-03-22 12:28:46 +01:00
2024-03-21 10:02:53 +11:00
2024-03-21 10:11:54 +11:00
2023-12-08 13:28:13 +11:00

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