cf359f6c7f259bf669a144c9a455fe79780fc6ff
* Added a node to convert wavelength (in nanometer, from 380nm to 780nm) to RGB values. This can be useful to match real world colors easier. Example render: http://www.pasteall.org/pic/show.php?id=53202 ToDo: * Move some functions into an util file, maybe a common util_color.h or so. * Test GPU, unfortunately sm_21 doesn't work for me yet.
issue warning when WITH_RAYOPTIMIZATION is used with MinGW-w32, since this is known to give crashes.
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