Files
test/source/blender/blenkernel/intern/blender_copybuffer.cc
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

164 lines
4.8 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*
* Used for copy/paste operator, (using a temporary file).
*/
#include <cstdlib>
#include "MEM_guardedalloc.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_userdef_types.h"
#include "DNA_view3d_types.h"
#include "DNA_windowmanager_types.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "IMB_imbuf.h"
#include "IMB_moviecache.h"
#include "BKE_blender_copybuffer.h" /* own include */
#include "BKE_blendfile.h"
#include "BKE_blendfile_link_append.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_layer.h"
#include "BKE_lib_id.h"
#include "BKE_main.h"
#include "BKE_scene.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "BLO_readfile.h"
#include "BLO_writefile.h"
#include "IMB_colormanagement.h"
/* -------------------------------------------------------------------- */
/** \name Copy/Paste `.blend`, partial saves.
* \{ */
void BKE_copybuffer_copy_begin(Main *bmain_src)
{
BKE_blendfile_write_partial_begin(bmain_src);
}
void BKE_copybuffer_copy_tag_ID(ID *id)
{
BKE_blendfile_write_partial_tag_ID(id, true);
}
bool BKE_copybuffer_copy_end(Main *bmain_src, const char *filename, ReportList *reports)
{
const int write_flags = 0;
const eBLO_WritePathRemap remap_mode = BLO_WRITE_PATH_REMAP_RELATIVE;
bool retval = BKE_blendfile_write_partial(bmain_src, filename, write_flags, remap_mode, reports);
BKE_blendfile_write_partial_end(bmain_src);
return retval;
}
/* Common helper for paste functions. */
static void copybuffer_append(BlendfileLinkAppendContext *lapp_context,
Main *bmain,
ReportList *reports)
{
/* Tag existing IDs in given `bmain_dst` as already existing. */
BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, true);
BKE_blendfile_link(lapp_context, reports);
/* Mark all library linked objects to be updated. */
BKE_main_lib_objects_recalc_all(bmain);
IMB_colormanagement_check_file_config(bmain);
/* Append, rather than linking */
BKE_blendfile_append(lapp_context, reports);
/* This must be unset, otherwise these object won't link into other scenes from this blend
* file. */
BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, false);
/* Recreate dependency graph to include new objects. */
DEG_relations_tag_update(bmain);
}
bool BKE_copybuffer_read(Main *bmain_dst,
const char *libname,
ReportList *reports,
const uint64_t id_types_mask)
{
/* NOTE: No recursive append here (no `BLO_LIBLINK_APPEND_RECURSIVE`), external linked data
* should remain linked. */
const int flag = 0;
const int id_tag_extra = 0;
LibraryLink_Params liblink_params;
BLO_library_link_params_init(&liblink_params, bmain_dst, flag, id_tag_extra);
BlendfileLinkAppendContext *lapp_context = BKE_blendfile_link_append_context_new(
&liblink_params);
BKE_blendfile_link_append_context_library_add(lapp_context, libname, nullptr);
const int num_pasted = BKE_blendfile_link_append_context_item_idtypes_from_library_add(
lapp_context, reports, id_types_mask, 0);
if (num_pasted == BLENDFILE_LINK_APPEND_INVALID) {
BKE_blendfile_link_append_context_free(lapp_context);
return false;
}
copybuffer_append(lapp_context, bmain_dst, reports);
BKE_blendfile_link_append_context_free(lapp_context);
return true;
}
int BKE_copybuffer_paste(bContext *C,
const char *libname,
const int flag,
ReportList *reports,
const uint64_t id_types_mask)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
View3D *v3d = CTX_wm_view3d(C); /* may be nullptr. */
const int id_tag_extra = 0;
/* NOTE: No recursive append here, external linked data should remain linked. */
BLI_assert((flag & BLO_LIBLINK_APPEND_RECURSIVE) == 0);
LibraryLink_Params liblink_params;
BLO_library_link_params_init_with_context(
&liblink_params, bmain, flag, id_tag_extra, scene, view_layer, v3d);
BlendfileLinkAppendContext *lapp_context = BKE_blendfile_link_append_context_new(
&liblink_params);
BKE_blendfile_link_append_context_library_add(lapp_context, libname, nullptr);
const int num_pasted = BKE_blendfile_link_append_context_item_idtypes_from_library_add(
lapp_context, reports, id_types_mask, 0);
if (num_pasted == BLENDFILE_LINK_APPEND_INVALID) {
BKE_blendfile_link_append_context_free(lapp_context);
return 0;
}
BKE_view_layer_base_deselect_all(scene, view_layer);
copybuffer_append(lapp_context, bmain, reports);
BKE_blendfile_link_append_context_free(lapp_context);
return num_pasted;
}
/** \} */