cfca7ac952022834bc99696b998df3a4960c0b4e
This would be done when the frame, layer, pass or view changes compared to the previous value. But for cases like old files without these members or loading the image datablock into a different scene, this considered the image to be always be changed on file load. Now always reset this state on file load, and don't consider the initial state as an image update. This could also happen in the middle of GPU rendering, causing the GPU texture to be freed while still in use. Pull Request: https://projects.blender.org/blender/blender/pulls/134198
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