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d0ffbeec7393ec4f4b2d67e38ee8a25cfc704df9
test
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source
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gameengine
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Dalai Felinto
102c0d76e9
bugfix: [
#31757
] setGLSLMaterialSetting has no effect
...
original patch by me, with contribution from HG1 and Florian Völker bug introduced in rev. 40113
2013-05-08 21:43:35 +00:00
..
BlenderRoutines
Fix
#34997
: when starting the game engine in one window and switching to a second
2013-04-18 16:28:39 +00:00
Converter
Fix
#35177
: Press P Crashes Blender After Fracture of Cube
2013-05-02 09:45:00 +00:00
Expressions
bge py api: raise an overflow exception when assigning a float to a bge object which is out of the float range.
2013-05-03 01:13:51 +00:00
GameLogic
code cleanup:
2013-03-25 02:41:30 +00:00
GamePlayer
BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow fulscreening games via Python.
2013-04-13 21:09:02 +00:00
Ketsji
bugfix: [
#31757
] setGLSLMaterialSetting has no effect
2013-05-08 21:43:35 +00:00
Network
code cleanup: unused vars in collada, preprocessor formatting & warning in mingw.
2013-03-04 00:53:57 +00:00
Physics
game engine: Use bullet's default contact processing theshold
2013-04-25 19:50:54 +00:00
Rasterizer
fix [
#34609
] mesh.getVertex doesn't work as spected with poly.getMaterialIndex() and poly vertex indexes
2013-05-01 22:41:55 +00:00
SceneGraph
style cleanup:
2013-03-26 07:29:01 +00:00
VideoTexture
More image painting fixes:
2013-04-30 06:07:42 +00:00
CMakeLists.txt
BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems.
2013-02-24 07:09:39 +00:00
SConscript
BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems.
2013-02-24 07:09:39 +00:00