Aras Pranckevicius d3242b772b obj: improve placement of shader nodes in imported materials
Previously for most materials (especially the ones without any
textures), the nodes were "off screen" way to the right, requiring
a view framing to even see them.

Also, as soon as multiple images were used, many nodes overlapped
one another and the connections were all a mess.

Simplify all that, and now each node type (coordinate, mapping, image,
normal map, bsdf etc.) is in it's own column, with BSDF at zero
coordinate. Each used image (along with any possible coordinate,
mapping, normal map) is it's own row. The resulting connections
are much cleaner.
2022-09-02 21:03:44 +03:00
2021-10-23 10:49:51 +05:30
2022-08-15 16:10:29 +02:00
2022-09-02 18:33:10 +02:00
2022-09-02 10:54:03 -07:00
2021-03-26 16:15:02 +01:00
2022-01-25 09:19:03 -07:00
2022-06-28 15:56:16 +02:00

.. Keep this document short & concise,
   linking to external resources instead of including content in-line.
   See 'release/text/readme.html' for the end user read-me.


Blender
=======

Blender is the free and open source 3D creation suite.
It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing,
motion tracking and video editing.

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   :scale: 50 %
   :align: center


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Individual files may have a different, but compatible license.

See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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