d33e708343c47ce3eb0e59de674ca5547392bbc9
Part of #118145. In the future we want to move the ownership of the BVH tree to the original mesh rather than `SculptSession`, in order to persist it across some more general non-topology changing operations like node tools. The first step of that change is replacing all places that used `SculptSession::pbvh` for access with a function.
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