d3f9b0d05ad6faffd440bab6efc0345cc0f5d32c
An error seems to have been introduced to the node-tree building at some point, which means that the ID-type for data-attached node trees was incorrect (i.e. scene->nodetree->id.name = NTREE_COMPOSIT instead of ID_NT). This in turn meant that the ID AnimData availability poll would fail, as the ID-type could not be determined.
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