Sean Kim d4a61647bf Sculpt: Add Line Trim tool
This PR adds the *Line Trim* tool to Sculpt mode. It is exposed via
the toolbar along with the other *Trim* tools and as an entry in the
*Sculpt* menu.

## Technical Approach
Line gestures are represented as two points in screen space: the `start`
and `end` of the gesture. Trim tools work by taking a set of screen
points as the top face of a volume, projecting a copy of the face into
the scene, then using that as the operand shape for boolean operations.
To behave as users would expect, the *Line Trim* tool does the following
steps to make the initial face:
1. Take the sculpted object's bounding box.
2. Project the bounding box into screen space
3. Take the magnitude of the diagonal line made from the bounding box
4. Use the magnitude multiplied by an arbitrary factor to ensure the
   initial line is long enough to fully divide the object.
5. Create two points by moving in a perpendicular direction from start
   and end points.
6. Use the resulting four points as vertices of the quad in screen space.

## Differences with Other Trim Tools
* Line Trim **only** supports the **Difference** mode. As such, the
corresponding tool options have been disabled in the header.

## Alternatives
* Instead of using a boolean operation, this could be achieved by using
a bisect operation when using the *Fixed* projection mode. While this
may result in a better performing tool, it is not guaranteed and
requires extra work to integrate this approach.

Pull Request: https://projects.blender.org/blender/blender/pulls/120845
2024-05-01 14:10:26 +02:00
2024-04-29 14:04:16 +02:00
2024-05-01 14:10:26 +02:00
2024-05-01 14:10:26 +02:00
2023-12-08 13:28:13 +11:00
2024-03-14 18:12:51 +01:00
2024-03-07 14:07:39 +11:00

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