d6aff38426a29af19230ee5badbda47ff4c0a306
Since we'll reshuffle a lot in UI code, making new Screens totally incompatible, this patch saves the Screen chunk in Blender files with a new identifier (ID_SCRN), causing it to be not read in old Blender binaries. Pre-2.50 blender already has a facility to recover from this (it keeps old UI), including for .B.blends (it opens default simple screen) For the latter reason, it might be advisable to have the .B.blend for 2.50+ saved as another name? Then you can use both for while. (Note: commit is just 3 lines of code, other files are comments I added for documentation of other stuff)
Welcome to the fun world of open source. For instructions on building and installing Blender, please see the file named INSTALL. ---------------------.Blanguages and the .blender directory--------------------- The .blender directory holds various data files for Blender. In the 2.28a release those are the .Blanguages file containing a list of translations, the translations themselves and a default ttf font. Blender checks for the presence of this directory in several locations: - the current directory - your home directory - On OSX, the blender bundle is also checked - On Windows, the installation dir is checked. If you get a 'File ".Blanguages" not found' warning, try to copy the .blender dir to one of these locations (your home directory being recommended). -------------------------------------Links-------------------------------------- Getting Involved: http://www.blender.org/community/get-involved Community: http://www.blender.org/Community Main blender development site: http://www.blender.org The Blender project homepage: http://projects.blender.org/projects/bf-blender Documentation: http://www.blender.org/education-help Bug tracker: http://www.blender.org/development/report-a-bug Feature request tracker: http://wiki.blender.org/index.php/Requests
Description
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%