Clément Foucault dd01858959 GPU: Avoid assert caused by overlapping attribute in material shaders
This was caused by `drw_ResourceID` taking one vertex input
(at slot 15) which was then also used by material shaders.

Starting material shaders at 14 in this case avoid the overlap.

Note that this reduces the amount of supported attribute when
using the workarounds by one.
2024-11-06 13:03:32 +01:00
2024-11-06 10:49:51 +11:00
2024-11-05 19:23:15 +01:00
2023-12-08 13:28:13 +11:00
2024-10-02 12:34:01 +02:00

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