ddc423b81c14606e38f67d958489fb8a4fc400e0
Make the preview window translate/grab too round the resulting strip positions to integer pixels. Resulting strip will more often end up using faster interpolation (without bilinear), and avoids "text edges are too dark" artifacts with light text strips on light backgrounds. The latter happens because bilinear filtering does not do full alpha premultiplication, so a text strip pixel that is just outside the glyph ends up being (0,0,0,0) which under bilinear filtering sneaks in a dark color into the glyph edge. Example images in PR. Pull Request: https://projects.blender.org/blender/blender/pulls/121652
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