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dfc406fc2c5b4e547330c5383cf6c555e5866511
test/source/blender/gpu/intern
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Brecht Van Lommel feeab1ad53 Fix #34997: when starting the game engine in one window and switching to a second
window, the game would stop drawing in the first and mess up the OpenGL state of
the second.

Also fixes glPushAttrib/glPopAttrib getting out of sync in some cases.
2013-04-18 16:28:39 +00:00
..
gpu_buffers.c
style cleanup & some spelling
2013-02-03 10:28:28 +00:00
gpu_codegen.c
Fix #34788, #34744: GLSL error, #version line needs to be at the top of the shader
2013-04-02 16:37:31 +00:00
gpu_codegen.h
Matcap support in 3D Viewport.
2013-01-22 11:18:41 +00:00
gpu_draw.c
BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() and bge.render.getMipmapping().
2013-04-14 00:40:24 +00:00
gpu_extensions.c
Fix #34997: when starting the game engine in one window and switching to a second
2013-04-18 16:28:39 +00:00
gpu_material.c
Fix for [#34754] "Revision 55527 provokes glitchy GLSL shadow map rendering" reported by Alain Ducharme. Per material uniforms and per object uniforms are now better separated.
2013-04-04 03:55:43 +00:00
gpu_simple_shader.c
code cleanup: unused defines, shadowing and unintended enum-as-variable.
2013-03-22 14:31:03 +00:00
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