e056a03fe4b4b6717e078a13724b1c968f66634a
mesh.add_vertex_color() -> vcol = mesh.vertex_colors.new(name) mesh.add_uv_texture() -> uvtex = mesh.uv_textures.new(name) - pose.active_bone_group -> pose.bone_groups.active, same for UV&vcol layers, keying sets, key configs
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