e1003c2ead9d46c0f2330a90a76c29f2e827e1f8
Not replacing with some BLI_task_stuff here, tests show this is pointless (in absolute best case - i.e. single huge mesh in scene - parallelizing here switches from 0.8ms to 0.5ms for that piece of code - with something like 750ms per frame update...).
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