Files
test/source/blender/gpu/shaders
Clément Foucault 6332be9700 GPU: C++ GLSL Stubs: Use unions instead of inheritance for swizzle
This avoid stack overflow on GCC because types were getting too
large (70 bytes for a float4) and created a lot of static
memory for UBOs declarations.
2024-11-29 12:00:01 +01:00
..
2024-10-07 12:54:10 +02:00
2024-11-25 13:24:46 +11:00