e19e9e57ee6a7f0f2f8cbc48c7dd5d6ef8f7c57f
The goal of this patch is to reduce final shader code footprint to hopefully reduce shader compile time (see #145347). This also contains a pass over most shader file to remove unused include or use more granular ones to reduce final shader code length. Testing with the same setup as #145347: | | main (ms) | PR (ms) | Delta (ms) | | -------- | ----------- | ------------ |------------ | | Nvidia | 257 | 207 (1.24x) | 50 | | Mesa AMD | 323 | 295 (1.09x) | 28 | In barbershop test scene however the saving are not so noticeable: | | main (s) | PR (s) | Delta (s) | | -------- | ----------- | ------------ |------------ | | Nvidia (OpenGL) | 40 | 39 (1.02x) | 1 | | Nvidia (Vulkan) | 29 | 29 (1.0x) | 0 | Pull Request: https://projects.blender.org/blender/blender/pulls/145803
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