Mike Erwin e21853abb9 OpenGL: streamline font rendering
Ignore texture matrix in the shader, stop messing with texture matrix in BLF code.

Use linear screen-space interpolation instead of perspective.

Avoid redundant call to glMatrixMode.
2016-09-17 13:54:30 +02:00
2016-09-17 13:54:30 +02:00
2013-12-24 22:57:27 +06:00
2016-07-15 01:28:00 +10:00
2016-07-15 01:26:26 +10:00
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